GAMES ARE
EATING THE WORLD

The instrument for a thesis

Games are eating the world.

In 2011 Marc Andreessen wrote that software is eating the world. That still holds. What happened since: software is coming back, and this time it arrives as a game.

The cost of building collapsed. Have an idea in the morning, have a playable thing in the browser by the evening. The bottleneck moved from execution to ideas, and the medium now grows faster than the market meant to pay for it.

This site is the instrument for that. Every number here is public. What is new is the arithmetic between them.

See the numbers Play something

The cross-connections

Each of these joins two figures that are published separately and never together.

The Scissors 5.5× Supply grows this many times faster than money.
How it is calculated Steam releases 19,112 (2025) to a projected 23,958 (2026), up 25.4 percent. Market up 4.6 percent.
The Release Clock 3.1 min A new game appears this often, around the clock.
How it is calculated 66 games a day on Steam plus 400 on itch.io equals 466 a day.
AI Share of Growth 64 % This much of all growth in new Steam games is AI-flagged.
How it is calculated AI launches went from 13 to 530 a month, up 517. Non-AI went from 1,030 to 1,320, up 290.

The Index →